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Functions


Functions are sequences of statements that perform a specific task. Functions have parameters (inputs) and an optional return value (output). Functions are typed: the function type consists of the parameter types and the return type.

Functions are values, i.e., they can be assigned to constants and variables, and can be passed as arguments to other functions. This behavior is often called "first-class functions".

Function Declarations

Functions can be declared by using the fun keyword, followed by the name of the declaration, the parameters, the optional return type, and the code that should be executed when the function is called.

The parameters need to be enclosed in parentheses. The return type, if any, is separated from the parameters by a colon (:). The function code needs to be enclosed in opening and closing braces.

Each parameter must have a name, which is the name that the argument value will be available as within the function.

An additional argument label can be provided to require function calls to use the label to provide an argument value for the parameter.

Argument labels make code more explicit and readable. For example, they avoid confusion about the order of arguments when there are multiple arguments that have the same type.

Argument labels should be named so they make sense from the perspective of the function call.

Argument labels precede the parameter name. The special argument label _ indicates that a function call can omit the argument label. If no argument label is declared in the function declaration, the parameter name is the argument label of the function declaration, and function calls must use the parameter name as the argument label.

Each parameter needs to have a type annotation, which follows the parameter name after a colon.

Function calls may provide arguments for parameters which are subtypes of the parameter types.

There is no support for optional parameters, i.e. default values for parameters, and variadic functions, i.e. functions that take an arbitrary amount of arguments.

// Declare a function named `double`, which multiples a number by two.
//
// The special argument label _ is specified for the parameter,
// so no argument label has to be provided in a function call.
//
fun double(_ x: Int): Int {
    return x * 2
}

// Call the function named `double` with the value 4 for the first parameter.
//
// The argument label can be omitted in the function call as the declaration
// specifies the special argument label _ for the parameter.
//
double(2)  // is `4`

It is possible to require argument labels for some parameters, and not require argument labels for other parameters.

// Declare a function named `clamp`. The function takes an integer value,
// the lower limit, and the upper limit. It returns an integer between
// the lower and upper limit.
//
// For the first parameter the special argument label _ is used,
// so no argument label has to be given for it in a function call.
//
// For the second and third parameter no argument label is given,
// so the parameter names are the argument labels, i.e., the parameter names
// have to be given as argument labels in a function call.
//
fun clamp(_ value: Int, min: Int, max: Int): Int {
    if value > max {
        return max
    }

    if value < min {
        return min
    }

    return value
}

// Declare a constant which has the result of a call to the function
// named `clamp` as its initial value.
//
// For the first argument no label is given, as it is not required by
// the function declaration (the special argument label `_` is specified).
//
// For the second and this argument the labels must be provided,
// as the function declaration does not specify the special argument label `_`
// for these two parameters.
//
// As the function declaration also does not specify argument labels
// for these parameters, the parameter names must be used as argument labels.
//
let clamped = clamp(123, min: 0, max: 100)
// `clamped` is `100`
// Declare a function named `send`, which transfers an amount
// from one account to another.
//
// The implementation is omitted for brevity.
//
// The first two parameters of the function have the same type, so there is
// a potential that a function call accidentally provides arguments in
// the wrong order.
//
// While the parameter names `senderAddress` and `receiverAddress`
// are descriptive inside the function, they might be too verbose
// to require them as argument labels in function calls.
//
// For this reason the shorter argument labels `from` and `to` are specified,
// which still convey the meaning of the two parameters without being overly
// verbose.
//
// The name of the third parameter, `amount`, is both meaningful inside
// the function and also in a function call, so no argument label is given,
// and the parameter name is required as the argument label in a function call.
//
fun send(from senderAddress: Address, to receivingAddress: Address, amount: Int) {
    // The function code is omitted for brevity.
    // ...
}

// Declare a constant which refers to the sending account's address.
//
// The initial value is omitted for brevity.
//
let sender: Address = // ...

// Declare a constant which refers to the receiving account's address.
//
// The initial value is omitted for brevity.
//
let receiver: Address = // ...

// Call the function named `send`.
//
// The function declaration requires argument labels for all parameters,
// so they need to be provided in the function call.
//
// This avoids ambiguity. For example, in some languages (like C) it is
// a convention to order the parameters so that the receiver occurs first,
// followed by the sender. In other languages, it is common to have
// the sender be the first parameter, followed by the receiver.
//
// Here, the order is clear – send an amount from an account to another account.
//
send(from: sender, to: receiver, amount: 100)

The order of the arguments in a function call must match the order of the parameters in the function declaration.

// Declare a function named `test`, which accepts two parameters, named `first` and `second`
//
fun test(first: Int, second: Int) {
    // ...
}

// Invalid: the arguments are provided in the wrong order,
// even though the argument labels are provided correctly.
//
test(second: 1, first: 2)

Functions can be nested, i.e., the code of a function may declare further functions.

// Declare a function which multiplies a number by two, and adds one.
//
fun doubleAndAddOne(_ x: Int): Int {

    // Declare a nested function which multiplies a number by two.
    //
    fun double(_ x: Int) {
        return x * 2
    }

    return double(x) + 1
}

doubleAndAddOne(2)  // is `5`

Function Overloading

🚧 Status: Function overloading is not implemented.

It is possible to declare functions with the same name, as long as they have different sets of argument labels. This is known as function overloading.

// Declare a function named "assert" which requires a test value
// and a message argument.
//
fun assert(_ test: Bool, message: String) {
    // ...
}

// Declare a function named "assert" which only requires a test value.
// The function calls the `assert` function declared above.
//
fun assert(_ test: Bool) {
    assert(test, message: "test is false")
}

Function Expressions

Functions can be also used as expressions. The syntax is the same as for function declarations, except that function expressions have no name, i.e., they are anonymous.

// Declare a constant named `double`, which has a function as its value.
//
// The function multiplies a number by two when it is called.
//
// This function's type is `((Int): Int)`.
//
let double =
    fun (_ x: Int): Int {
        return x * 2
    }

Function Calls

Functions can be called (invoked). Function calls need to provide exactly as many argument values as the function has parameters.

fun double(_ x: Int): Int {
    return x * 2
}

// Valid: the correct amount of arguments is provided.
//
double(2)  // is `4`

// Invalid: too many arguments are provided.
//
double(2, 3)

// Invalid: too few arguments are provided.
//
double()

Function Types

Function types consist of the function's parameter types and the function's return type.

The parameter types need to be enclosed in parentheses, followed by a colon (:), and end with the return type. The whole function type needs to be enclosed in parentheses.

// Declare a function named `add`, with the function type `((Int, Int): Int)`.
//
fun add(a: Int, b: Int): Int {
    return a + b
}
// Declare a constant named `add`, with the function type `((Int, Int): Int)`
//
let add: ((Int, Int): Int) =
    fun (a: Int, b: Int): Int {
        return a + b
    }

If the function has no return type, it implicitly has the return type Void.

// Declare a constant named `doNothing`, which is a function
// that takes no parameters and returns nothing.
//
let doNothing: ((): Void) =
    fun () {}

Parentheses also control precedence. For example, a function type ((Int): ((): Int)) is the type for a function which accepts one argument with type Int, and which returns another function, that takes no arguments and returns an Int.

The type [((Int): Int); 2] specifies an array type of two functions, which accept one integer and return one integer.

Argument labels are not part of the function type. This has the advantage that functions with different argument labels, potentially written by different authors are compatible as long as the parameter types and the return type match. It has the disadvantage that function calls to plain function values, cannot accept argument labels.

// Declare a function which takes one argument that has type `Int`.
// The function has type `((Int): Void)`.
//
fun foo1(x: Int) {}

// Call function `foo1`. This requires an argument label.
foo1(x: 1)

// Declare another function which takes one argument that has type `Int`.
// The function also has type `((Int): Void)`.
//
fun foo2(y: Int) {}

// Call function `foo2`. This requires an argument label.
foo2(y: 2)

// Declare a variable which has type `((Int): Void)` and use `foo1`
// as its initial value.
//
var someFoo: ((Int): Void) = foo1

// Call the function assigned to variable `someFoo`.
// This is valid as the function types match.
// This does neither require nor allow argument labels.
//
someFoo(3)

// Assign function `foo2` to variable `someFoo`.
// This is valid as the function types match.
//
someFoo = foo2

// Call the function assigned to variable `someFoo`.
// This does neither require nor allow argument labels.
//
someFoo(4)

Closures

A function may refer to variables and constants of its outer scopes in which it is defined. It is called a closure, because it is closing over those variables and constants. A closure can read from the variables and constants and assign to the variables it refers to.

// Declare a function named `makeCounter` which returns a function that
// each time when called, returns the next integer, starting at 1.
//
fun makeCounter(): ((): Int) {
    var count = 0
    return fun (): Int {
        // NOTE: read from and assign to the non-local variable
        // `count`, which is declared in the outer function.
        //
        count = count + 1
        return count
    }
}

let test = makeCounter()
test()  // is `1`
test()  // is `2`

Argument Passing Behavior

When arguments are passed to a function, they are copied. Therefore, values that are passed into a function are unchanged in the caller's scope when the function returns. This behavior is known as call-by-value.

// Declare a function that changes the first two elements
// of an array of integers.
//
fun change(_ numbers: [Int]) {
    // Change the elements of the passed in array.
    // The changes are only local, as the array was copied.
    //
    numbers[0] = 1
    numbers[1] = 2
    // `numbers` is `[1, 2]`
}

let numbers = [0, 1]

change(numbers)
// `numbers` is still `[0, 1]`

Parameters are constant, i.e., it is not allowed to assign to them.

fun test(x: Int) {
    // Invalid: cannot assign to a parameter (constant)
    //
    x = 2
}

Function Preconditions and Postconditions

Functions may have preconditions and may have postconditions. Preconditions and postconditions can be used to restrict the inputs (values for parameters) and output (return value) of a function.

Preconditions must be true right before the execution of the function. Preconditions are part of the function and introduced by the pre keyword, followed by the condition block.

Postconditions must be true right after the execution of the function. Postconditions are part of the function and introduced by the post keyword, followed by the condition block. Postconditions may only occur after preconditions, if any.

A conditions block consists of one or more conditions. Conditions are expressions evaluating to a boolean. They may not call functions, i.e., they cannot have side-effects and must be pure expressions. Also, conditions may not contain function expressions.

Conditions may be written on separate lines, or multiple conditions can be written on the same line, separated by a semicolon. This syntax follows the syntax for statements.

Following each condition, an optional description can be provided after a colon. The condition description is used as an error message when the condition fails.

In postconditions, the special constant result refers to the result of the function.

fun factorial(_ n: Int): Int {
    pre {
        // Require the parameter `n` to be greater than or equal to zero.
        //
        n >= 0:
            "factorial is only defined for integers greater than or equal to zero"
    }
    post {
        // Ensure the result will be greater than or equal to 1.
        //
        result >= 1:
            "the result must be greater than or equal to 1"
    }

    if n < 1 {
       return 1
    }

    return n * factorial(n - 1)
}

factorial(5)  // is `120`

// Run-time error: The given argument does not satisfy
// the precondition `n >= 0` of the function, the program aborts.
//
factorial(-2)

In postconditions, the special function before can be used to get the value of an expression just before the function is called.

var n = 0

fun incrementN() {
    post {
        // Require the new value of `n` to be the old value of `n`, plus one.
        //
        n == before(n) + 1:
            "n must be incremented by 1"
    }

    n = n + 1
}